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Mattel Games FPW34 Phase 10 Masters Card Game (Cover May Vary) for 7 Jahre to 99 Jahre in Saudi Arabia Mattel Games FPW34 Phase 10 Masters Card Game (Cover May Vary) for 7 Jahre to 99 Jahre in Saudi Arabia Mattel Games FPW34 Phase 10 Masters Card Game (Cover May Vary) for 7 Jahre to 99 Jahre in Saudi Arabia Mattel Games FPW34 Phase 10 Masters Card Game (Cover May Vary) for 7 Jahre to 99 Jahre in Saudi Arabia Mattel Games FPW34 Phase 10 Masters Card Game (Cover May Vary) for 7 Jahre to 99 Jahre in Saudi Arabia Mattel Games FPW34 Phase 10 Masters Card Game (Cover May Vary) for 7 Jahre to 99 Jahre in Saudi Arabia Mattel Games FPW34 Phase 10 Masters Card Game (Cover May Vary) for 7 Jahre to 99 Jahre in Saudi Arabia Mattel Games FPW34 Phase 10 Masters Card Game (Cover May Vary) for 7 Jahre to 99 Jahre in Saudi Arabia Mattel Games FPW34 Phase 10 Masters Card Game (Cover May Vary) for 7 Jahre to 99 Jahre in Saudi Arabia Mattel Games FPW34 Phase 10 Masters Card Game (Cover May Vary) for 7 Jahre to 99 Jahre in Saudi Arabia Mattel Games FPW34 Phase 10 Masters Card Game (Cover May Vary) for 7 Jahre to 99 Jahre in Saudi Arabia Mattel Games FPW34 Phase 10 Masters Card Game (Cover May Vary) for 7 Jahre to 99 Jahre in Saudi Arabia

Mattel Games FPW34 Phase 10 Masters Card Game (Cover May Vary) for 7 Jahre to 99 Jahre

SAR 216

Brand
Mattel Games
Weight
179 g
1 +

Special Features

  • A special game rule allows the players to lay down one card per turn, to use them for closing during later phases.
  • A fun challenge for demanding games evenings.
  • Duration: Approx. 60-90 minutes.
  • For 2-6 players.
  • Suitable for children over 7.

Description

Phase 10 Masters is the ideal card game for those who love challenges. In the master version of the Rummy-like game phase 10, it is important to complete a total of 10 phases in specified order. After the cards are issued for a round, players select the phase they believe to complete. During the course of the game, the challenges are increasingly increasing. A special game rule allows players to put one card aside per round to use them to complete later phases. If you complete your phase, you can tackle the next one, if you don't do it, you have to try it again. An exciting challenge for challenging game evenings. Contains a total of 150 cards: 2 sets of cards from 1-12 in 4 colours, 8 joker cards, 4 expose cards, 6 double cards in 4 colours, 6 joker double cards, 6 phase cards and 6 phase display cards. For 2 to 6 players Ages 7+

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