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Beast Board Game in Saudi Arabia Beast Board Game in Saudi Arabia Beast Board Game in Saudi Arabia Beast Board Game in Saudi Arabia

Beast - Board Game

SAR 251
SAR 271

Category
Video Games
Weight
2.6 kg
1 +

Special Features

  • Welcome to the Northern Expanse, a place where nature is still unexplored, mystical and dangerous.
  • One Versus Many - Will you play alone as a powerful Beast or join a team of hunters?
  • Hidden Movement - The Beast moves with a deck of secret direction cards. Hunters must try their utmost to locate the Beast!
  • Card Drafting - Tense decisions to choose between the cards you need, and the cards you don't want your enemies to have.

Description

Welcome to the Northern Expanse, a place where nature is still unexplored, mystical and dangerous. When the humans first arrived, they thought they found an unspoiled paradise, filled with bountiful forests, lakes swimming with fish and cold freshwater flowing from the mountains. But as their settlements expanded and the surrounding forests grew thinner, nature itself pushed back. Great creatures known as Beasts emerged, and with their fangs, claws and mystical powers, they proved an incredible threat to the humans. In order to protect the settlements, humans enlisted specialised hunters, tasked with tracking and killing the Beasts before too many of their kin perish.
The Beast uses a deck of direction cards to move over forests, swamps and caverns, using guile and deceit to hide its track from the hunters. However, whenever a hunter moves over a location where the Beast has previously been, a trail appears. Only when a hunter searches a location or the Beast itself attacks an unsuspecting target is the Beast's actual position revealed. More so, each hunter has but one chance of searching each round, making it a tense and difficult decision. Hunters seldom have full information whether the trail they're pursuing contains the Beast's actual location, or if the trail has already gone cold.
Each action you perform in this game is done by playing a card from your hand (up to a maximum of two cards per turn). This means that if a player wants to search, attack or move, they need to have a card in their hand that lets them do that. Before each round, both hunters and Beast participate in a draft for the most important cards. All action cards can be used by both Beast and hunters alike.
In order to win this game, you either need to cooperate every step of the way if you play as a hunter, or skillfully outmaneuver your opponents if you play as Beast. On their own, hunters are never stronger than the Beast. Only when hunters communicate, strategize and combine their actions can they bring down the Beast before it's too late.
COMPONENTS:
1 rulebook
6 hunters
6 beasts
1 double-sided game map
16 action cards
2 double-sided contracts
25 beastly talent cards
25 hunter item cards
46 ability cards
12 player standees
15 summon standees
48 movement cards
27 habitat tokens
19 wooden upgrade tokens
65 painted wooden figurines
30 trail tokens
3 ancient power
6 watchtowers
18 grudge tokens
1 minimap, screen, and location token
12 wound tokens

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