As new first-year students at Hogwarts, players will be sorted into two rival houses, each with their own prefect who knows the secrets of the fabled school's mystery card grid.
On their turn, prefects give their team of students a clue consisting of a single word and a number suggesting how many cards are associated with that word.
If they encounter a card for the rival house, a dead end, locked door, or other obstacle, they'll end their turn. Take care not to get caught by groundskeeper Argus Filch, however, as that ends the game and marks a win for the rival house.
Each house has access to two powerful and distinct special abilities. These abilities have been designed to meaningfully transform the fundamentals of Codenames, providing both muggles and wizards with some surprising new gameplay possibilities.